The 4th and final week of the IO2 Piloting within the Erasmus+ project “The Power of AR and VR” has been successfully completed at 2nd EK Piraeus, marking the conclusion of an inspiring and innovative learning journey. The final stage focused on the most practical and impactful module of the programme: 🚀 Module 6: Integration …
grudzień 2025
Our eTwinning Activities Rocked International Collaboration by Busting Holiday Season Sustainability Myths!
Students joined forces with their European partners to explore common myths and facts about sustainability during the holiday season. Through research, creativity, critical thinking, and digital collaboration, they transformed their findings into colourful and engaging posters. By sharing their work with partner schools across Europe, students exchanged ideas, learned from different perspectives, and strengthened their …
Our eTwinning Project Activities Continue!
Students are actively engaging in the next stage of our eTwinning project by sharing their “Holiday Season Sustainability: Myths & Truths” work through a variety of digital tools. After creating and uploading their posters, participants will take part in a peer assessment activity, providing constructive feedback to their international peers and exploring different perspectives on …
Exploring Renewable Energy through Active Learning and Hands-On Experiments
As part of the “Data Journalism for Climate Education” project, lessons focused on renewable energy sources were conducted, during which students worked using active learning methods. The session began with the creation of a mind map, which helped organize students’ knowledge about different energy sources and their advantages and disadvantages, taking into account environmental impact, …
Exploring Renewable Energy through Active Learning and Practical Experiments
As part of the “Data Journalism for Climate Education” project, educational activities focused on renewable energy sources (RES) were carried out. During the lessons, students worked using active learning methods, combining discussion, video materials, experiments, and hands-on technical tasks. At the beginning of the session, students collaboratively created a mind map to assess and organize …
IO2 pilot project
This week, students and teachers from Zespół Szkół Ekonomiczno-Hotelarskich im. Emilii Gierczak and 2T class students from Zespół Szkół nr 1 im. Henryka Sienkiewicza in Kołobrzeg began the next stages of the IO2 pilot project. Participants explored the fundamentals of Augmented Reality (AR) and Virtual Reality (VR), learning through dynamic, engaging, and interactive AR/VR experiences …
IO2 Piloting Underway in Lithuania!
The piloting of the intellectual results developed within the Erasmus+ project “The Power of AR & VR” has officially begun in the Plungė District Municipality at Samogitian Cadet Gymnasium. Students and teachers are actively testing the IO2 – AR and VR Toolkit, exploring innovative learning approaches that integrate immersive technologies into education and Vocational Education …
IO2 Piloting Takes Off in Piraeus, Greece!
The Greek partner has successfully launched the first week of piloting activities for the Erasmus+ project “The Power of AR and VR”, engaging enthusiastic students and dedicated teachers in an exciting journey into immersive learning. This initial phase focused on building a strong understanding of Augmented Reality (AR) and Virtual Reality (VR) and exploring how …
IO2 Piloting Officially Begins in Croatia!
The Croatian partner has officially launched the piloting phase of the IO2 activities within the Erasmus+ project “The Power of AR and VR.” Students have already started their first activities, exploring the fundamentals of Augmented Reality (AR) and Virtual Reality (VR) through engaging, hands-on learning experiences. From interactive exercises to immersive digital environments, participants are …
Portugal Launches the Piloting of IO2 Activities!
The Portuguese partner has officially started the piloting phase of the Erasmus+ project “The Power of AR and VR”, engaging both teachers and students in exploring the educational potential of immersive technologies. During the first sessions, participants were introduced to the fundamental concepts of Augmented Reality (AR) and Virtual Reality (VR). They explored how these …










