During an intergenerational meeting as part of the Erasmus+ “The Power of AR and VR” project, a unique workshop brought together school students and seniors. Participants had the opportunity to spend time together, share experiences, and develop creativity. One of the highlights of the program was the joint painting of a basilica, which became a …
The Power of AR and VR
Students from Morska Kraina Visit to Explore 3D Educational Projects and Erasmus+ The Power of AR and VR
Today, our school was visited by students from Morska Kraina, who had the opportunity to explore our latest 3D educational projects and learn more about the Erasmus+ project “The Power of AR and VR”. 😃😃 During the visit, students discovered how we use Augmented Reality (AR) and Virtual Reality (VR) technologies in learning, exploring interactive …
Erasmus+ The Power of AR and VR Showcased at the 17th ‘Better Education’ Conference
During the 17th “Better Education” Conference, held on March 6–7, 2026, in Września, the results and best practices from the Erasmus+ The Power of AR and VR project were presented. The speakers were A. Emerle and J. Kawałek. As part of the conference, thematic workshops were also conducted. A. Emerle led a session titled “From …
Teachers Participate in the 17th ‘Education Without Borders – AI and Erasmus+ The Power of AR and VR’ Conference
Today, teachers Jacek Kawałek and Agnieszka Emerle are taking part in the 17th edition of the “Education Without Borders – AI, Projects, Relationships” conference in Września. The event focuses on the future of schools in the era of digital transformation and the rapid development of artificial intelligence. During the conference, participants discuss topics such as …
Jacek Kawalek Recognized Among Top 100 Digital Skills Leaders in Poland
Jacek Kawalek has been included in the list of 100 individuals in Poland who are making a significant impact on the development of digital skills. This recognition is particularly meaningful in light of the endorsement from his colleague, Jacek Ścimbor, a respected authority in education, whose words provide additional motivation for Kawalek to continue his …
Educational Materials Available on The Power of AR and VR Project Website
On the The Power of AR and VR project website, we have made available a variety of educational materials developed as part of the project activities. Visitors can find, among other resources, guides, e-learning pills, demonstration videos, examples of exercises in virtual and augmented reality, and ready-to-use lesson plans for the classroom. These materials were …
Introducing Educational Materials from the Erasmus+ Project The Power of AR and VR
The first of the short videos invites viewers to explore the educational materials created as part of the Erasmus+ project “The Power of AR and VR”. Some assistance was provided by artificial intelligence in the production of the video. Video title:01_Erasmus – THE POWER OF AR AND VR – Why Educational 3D Models Matter and …
Interview on The Power of AR and VR Project in Portugal
In Portugal, an interview about the “The Power of AR and VR” project was conducted featuring Piaget The Power of AR and VR ClassVR by Avantis. The discussion focused on the innovative use of AR and VR technologies in education, showcasing virtual experiences in the classroom, and the impact of the project on the development …
Showcasing The Power of AR and VR at This Year’s WOŚP Events
This year’s WOŚP (Great Orchestra of Christmas Charity) provided an excellent opportunity to present our The Power of AR and VR project to the public. Within a single day, we showcased the results of our work at two key locations: the Millenium Hall in Kołobrzeg and the Municipal Sports and Recreation Center in Dźwirzyno. During …
IO2 pilot project
This week, students and teachers from Zespół Szkół Ekonomiczno-Hotelarskich im. Emilii Gierczak and 2T class students from Zespół Szkół nr 1 im. Henryka Sienkiewicza in Kołobrzeg began the next stages of the IO2 pilot project. Participants explored the fundamentals of Augmented Reality (AR) and Virtual Reality (VR), learning through dynamic, engaging, and interactive AR/VR experiences …










